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Lit Up The Forest - UE4 Lighting

WIP Study of Lighting and Rendering to achieve photorealistic realtime inside Unreal Engine 4.
I use post processing volume to make close up shot with bokeh effect. pretty much like the result.
All Assets created by me except the terrain texture I used from surface mimic.
Next I will create more assets for make better composition and completed artwork.

Nvidia Ansel 360 Panorama

Morning foggy

Morning foggy

Close up

Close up

Morning foggy overcast

Morning foggy overcast

Palm Scene - morning clear

Palm Scene - morning clear

Palm Scene - close up

Palm Scene - close up

Close up

Close up

Lit

Lit

Detail Lighting

Detail Lighting

Lighting only

Lighting only

photoscan trunk and then make it seamless.

photoscan trunk and then make it seamless.

Low Poly Bush