Website powered by
Baiquni Abdillah
Baiquni Abdillah
Founder of Kaizen Digital Interactive
Yogyakarta, Indonesia

Summary

I was former Environment Artist at Codemasters Studio Sdn Bhd in Kuala Lumpur, Malaysia. In charge of 3D Modeling, Texturing, and testing Light & Rendering preview in Game Development.

Professionally, I focus on real-time rendering environment, and spend my spare time catching up on my passions for Storytelling, Cinematography and Realtime Rendering Stuff. I am open for any oppotunities for Short Animation, Arch-viz, Freelance, and Live Action projects.

My professional experience includes projects for MSV Pictures, Hanakai Studios, & Codemasters Studio.

Currently working in my own studio Kaizen Digital Interactive.

Please feel free to download my resume from my website: baiquni.carbonmade.com , and thank you for visiting!

Skills

3D ModelingTexturingPBR TexturingLightingRenderingLevel DesignGame Design

Software proficiency

Maya
Maya
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
CRYENGINE
CRYENGINE
Photoshop
Photoshop
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
After Effects
After Effects
NDO
NDO

Productions

    • Video Game
      Dirt Rally 2.0
    • Year
      2019
    • Role
      3D Environment Artist
    • Company
      Codemasters Studio Sdn Bhd
    • Video Game
      Onrush
    • Year
      2018
    • Role
      Vehicle LOD Artist
    • Company
      Codemasters Studio Sdn Bhd
    • Video Game
      Prodigy Tactics
    • Year
      2017
    • Role
      3D Environment Artist
    • Company
      Hanakai Studio, France
    • Video Game
      Dirt 4
    • Year
      2017
    • Role
      3D Environment Artist
    • Company
      Codemasters Studio Sdn Bhd

Experience

  • Experience Environment Artist at Codemasters Sdn Bhd
    Kuala Lumpur, Malaysia
    March 2016 - May 2020

    Creating high quality of environment asset for next-gen games, creating vista terrain using World Machine, Tree & Ground Cover creation.

  • Environment Artist (Remote) at Hanakai Studio
    Paris, France
    February 2016 - September 2018

    Creating variety of environment assets for the map, shader creation, & lighting for some primary maps on the game.

  • Environment Artist at MSV Pictures
    Yogyakarta, Indonesia
    February 2012 - February 2016

    I made the environment & props for the project 3D Animation Feature Film