I was former Environment Artist at Codemasters Studio Sdn Bhd in Kuala Lumpur, Malaysia. In charge of 3D Modeling, Texturing, and testing Light & Rendering preview in Game Development.
Professionally, I focus on real-time rendering environment, and spend my spare time catching up on my passions for Storytelling, Cinematography and Realtime Rendering Stuff. I am open for any oppotunities for Short Animation, Arch-viz, Freelance, and Live Action projects.
My professional experience includes projects for MSV Pictures, Hanakai Studios, & Codemasters Studio.
Currently working in my own studio Kaizen Digital Interactive.
Please feel free to download my resume from my website: baiquni.carbonmade.com , and thank you for visiting!
Creating high quality of environment asset for next-gen games, creating vista terrain using World Machine, Tree & Ground Cover creation.
Creating variety of environment assets for the map, shader creation, & lighting for some primary maps on the game.
I made the environment & props for the project 3D Animation Feature Film